Saving Update

To all of those interested in how this project develops, I present to you the first content update to the game: the Saving Update! Though the actual content added is not much, this update brings major changes to the foundation of the game, improving the underlying code by adding saving capabilities and overall organizing things to a slightly more approachable state compared to the clusterfuck code that was made in a hurry for the jam. With the update, everything that could possibly need to be saved is, including your money, upgrades, pocket contents and progression. It is still fairly new so I need your help to find and report any bugs, issues or strange behavior.
As for content, the update brings 3 new things:
1- This update upgrades the terrain generation and with that brings: Caves. Caves will now spawn below a certain depth, (16 if i remember), and will contain new types of tiles that only spawn in caves. This includes crates, which contain some new items, including consumable items that can be used with (E) for some effect, so far there are just 2: the recall potion, which teleports you to your spawn, and candy, which refills 5 energy. I plan on adding far more consumables, but this is just a start.
2- The construction system. The warehouse is now used as a hub to construct new buildings. For now, this just means that getting the vending machine and upgrade store is locked behind a bit of progression, but I plan on adding many new buildings. So far, I can confirm to be working on a consumable shop, which will sell all sorts of consumable items for much cheaper than permenant upgrades, but I also have ideas for other buildings like a mining elevator, and automatic mining drill that mines rocks below, a crate for storing rocks, and possibly stat specific upgrade stores, like a tailor for pocket sizes and a workshop for more advanced upgrades.
3- Lastly this update polishes up a lot of things regarding upgrades. There is a new UI for what upgrades yo u have, and there are some new upgrades in the game. These are nothing too special and I will refrain from spoiling the specifics, but they can all be found in the upgrade store. In total I think there are only 5 new upgrades, but there will be plenty to come. On top of this, many existing upgrades, and the game overall has been slightly re-balanced for a more optimal playing experience. If you have more balance suggestions, please comment them.
Thank you for reading this, and I hope you continue to follow this project. I have big plans for the future, and you’ll have to keep reading these if you want to know them.
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Deep Pockets
Every pebble counts! Fill your pockets, but be careful of spillage
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